Dinner3.jpg Valet.jpg

Here's a look at the modern evening wear items all worn together. I have added this ensemble to the Suggested Combinations page.

The key to putting together an outfit in Blue Mars (at the time of writing) is adjusting the relative position of the garments in the clothing hierarchy, so that the inner clothing does not appear through the outer clothing. To the right is a partial screendump showing how I have arranged this outfit. The first point to note is that the jacket and trousers (marked B) are kept far apart, so that they glitch as little as possible, across the widest range of animations. There are two provisos to this, however. Shoes must be placed closer to the body than the pants, as one might expect. Secondly, the bow tie must be placed further from the body than the jacket. This is so that its wings appear to rest above the lapels. If the bow tie were made part of the shirt (which must, obviously, be placed closer to the body than the jacket) then the tie would appear to dip beneath the lapels in a very unrealistic way. That is the reason for keeping shirt and tie as separate garments, and the reason why the tie is defined as an outer garment. You may need to remember that when you go looking for it in inventory.

The spaces between the trousers and jacket are where everything else needs to go - hair, shirt, hat, gloves, etc. In this example, only my shirt and hair are there.

It certainly pays to become adept at arranging your Blue Mars clothing. This system is not just a good way to minimise glitching, it also offers greater flexibility when putting together outfits from multiple developers.